Voxelholm

Mine, build and explore a blocky world of forests, caves and seaside villages. Craft better tools, farm your own food, and light your way into the dark.

coming soon voxelsandboxsurvivalrpg

Not playable in the browser yet.

Voxelholm screenshot

What you'll do

A world to explore

Every world is different: rolling biomes, lakes and forests above, winding tunnels and deep caverns below.

Stumble on villages

Find settlements with houses, a smithy, a chapel and an inn, fields of wheat and barley, and harbours with boats moored at the quay.

Mine and craft

Every material needs the right tool. Work your way up from wood to stone to iron, and the crafting grid shows exactly what you're missing.

Light the dark

Lanterns cast a warm glow down tunnels that fade to black behind you, and the sky turns from day to night.

Farm and cook

Till the soil, plant and harvest wheat, barley, flax and vegetables, then bake bread and cook stews to heal.

Build freely or set out on a quest

Creative mode lets you drop whole buildings where you look. Quest mode is the start of a full RPG.

Your look, your view

Choose your character and skin, and play in first or third person.

Good to know

  • A desktop game, in development
  • Heading towards a survival game with RPG quests
Under the hood
Engine built from scratch
Original C++20 and OpenGL 4.3 core: chunked sectioned storage, a greedy mesher feeding packed quads through vertex pulling, and multi-chunk drawing with glMultiDrawArraysIndirect from an off-thread mesher.
Procedural worlds
Spline-driven terrain and biomes, with tunnels and caverns carved by a deterministic pass. Worlds save as a seed plus an edit diff.
Per-vertex lighting
Sky light and block light computed per vertex, so a cave mouth glows and the tunnel behind it fades to dark.
Prefab villages
World generation places settlements from a library of prefab buildings.
C++20OpenGL 4.3GLFWglmFastNoise2miniaudioCMake
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